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about voiddo

we're a small crew of devs who got tired of waiting
for someone else to build the tools we needed.

so we built them ourselves.


the origin story

2024. six devs. one discord server. zero venture capital.

what started as "let's make a json formatter that doesn't suck"
turned into CLI tools, a game, and whatever this is now.

we don't have an office. we don't have a CEO.
we have mass-deleted node_modules for fun.


our philosophy

every tool we make follows one rule:
"would we actually use this?"

if the answer is "meh", we don't ship it.
if the answer is "hell yeah", we ship it yesterday.

we believe in:
• zero dependencies (when possible)
• documentation that doesn't suck
• CLI > GUI (fight us)
• shipping fast, fixing faster


fun facts

• our first commit was at 3am
• we've collectively mass-deleted 847GB of node_modules
• our slack has more bots than humans
• someone once shipped to prod on friday. they're still alive.
• we unironically use vim btw


the brands

bruh.tools

tools that just work. no cap.

rtfm.codes

for those who read the manual.

pnkd.dev

experimental. sometimes broken.

void factory

one game, all genres.


the team

we prefer to stay anonymous.
our code speaks for itself.

est. 2024, somewhere with good wifi.